#pragma once
#include <string>
using namespace std;
//#include "DirectXFramework.h"
#include <d3d9.h>
#include <d3dx9.h>

struct Card
{
	int value;				// (1-9 or J for 10)
	short suit;             // (0 = Diamonds, 1 = Clubs, 2 = Hearts, 3 = Spades, )
	bool faceup;			
	bool insert;			// whether it's moving to the deck or being drawn
	D3DXVECTOR3 position;
	D3DXVECTOR3 destination;
	float rotation;			// Z rotation
	float scale;			// Uniform scaling (x value only)
	D3DCOLOR color;			// Color modulation
};